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A modern, cross-platform Quake game engine based on FitzQuake.
QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness.
A cross-platform port of Hexen II game.
Hammer of Thyrion (uHexen2) is a cross-platform port of Raven Software's Hexen II source. It is based on an older linux port, Anvil of Thyrion. HoT includes countless bug fixes, improved music, sound and video modes, opengl improvements, support for many operating systems and architectures, and documentation among many others.
This is one of the most popular Doom source ports. It is available for DOS, Windows, Linux and Mac OS X, and should build on any POSIX platform which supports SDL. It enhances Doom with things like TCP/IP networking, OpenGL renderer, Heretic support and much more.
A powerful editor for video games based on or similar to id Software's series of Quake games. Currently QuArK supports 39 distinct games, 5 generic game engines, and a countless number of expansions packs, addons, and mods. It integrates a map editor, model editor, archive editors, texture management, and much more.
Free and open source FPS based on Quake III Arena
OpenArena aims to be a free, yet compatible clone of Quake III Arena. It also strives to add subtle enhancements such as new gametypes, playermodels and of course maps! Further improvements are incorporated by using the ioquake3 engine.
FreeCS is a free-software reimplementation of Counter-Strike 1.5 running on the FTEQW engine. All it is, is a game-logic re-implementation in QuakeC, an architecture-independent programming language. FreeCS is not a game engine as it relies on FTEQW (released under the GPL V2). All this makes it possible to play FreeCS on virtually any platform! No DRM! No third-party accounts! Just download, play, contribute.
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
QuakeForge is a set of 3D graphics game engines based on id Software's legendary Quake series of game engines. Our purpose? To improve the state of the game by improving the engines and making them accessible to as many people as we can.
Source port of Doom, Heretic, Hexen and Strife developed in Delphi
This is a source port of the games Doom, Heretic, Hexen and Strife developed in Delphi. Source code repository: Many features have been added to take advantage of modern hardware: -External hi-res textures -Advanced 32 bit color software rendering -OpenGL support -Quake (md2) models -Sloped floors & ceilings -3d middle floors -Voxels -Dynamic lightmaps -mp3 music -Custom actor definition -and many more. In addition provides accurate demo playback of many Vanilla Doom demos. Supported games include: Doom, Doom2, Heretic, Hexen, Chex Quest, Chex Quest 2 and Strife.
NewWolf is a conversion of a famous 3D action game: Wolf3D by ID software. The purpose of this project is to make a stable, extencible and portable 32bit version of Wolf engine. To allow users run it in different resolutions and on various platforms.
QuakeIIxp is a multi-platform (Windows, Linux, and FreeBSD (experimental) graphics port of the game Quake II. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
Crucible of Stars is a sci-fi FPS game set in the future of humanity. You are a member of the Chandoblis, a semi-religious group with incredible psychic powers. When investigating a silenced outpost you uncover a menace of unexpected power and depth.
Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
In the field of Cross-Platform Game Engines learning from a live instructor-led and hand-on training courses would make a big difference as compared with watching a video learning materials. Participants must maintain focus and interact with the trainer for questions and concerns. In Qwikcourse, trainers and participants uses DaDesktop , a cloud desktop environment designed for instructors and students who wish to carry out interactive, hands-on training from distant physical locations.
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